Visual Design and Multimedia, Associate of Science Degree (A.S.)

Program Outline and Course Descriptions

The Associate of Science degree in Visual Design and Multimedia prepares students for a multi-faceted career in visual design, including graphic design, visual development, video game development, feature film animation, and visual effects creation. The goal of the program is to help students develop the creative and technical skills essential to pursuing a successful career as an artist, designer, generalist capable of working in a multitude of design industries.  Students will be given the opportunity to acquire fundamental and advanced techniques used throughout visual design industries by conducting research, practical application, and self-developmentStudents will use industry standard software to explore different techniques used to conceptualize, develop, and produce digital works of art used to visual communicate purpose, intent, and function.   

Course Number  Course Titles  Lecture 

Hours 

Lab 

Hours 

Quarter Credits 
BSM 150  Business Start-Up Strategies  50  10  5 
BSM 255  Project Management  50  10  5 
CSC 100  Student Success Fundamentals  50  10  5 
DGN 100  Design 1  50  10  5 
DGN 110  Design 2  50  10  5 
DIG 101  Animation Foundations  50  10  5 
DIG 110  Digital illustration  50  10  5 
DIG 120  Introduction to Color Theory  50  10  5 
DIG 130  Introduction to Modeling  50  10  5 
DIG 160  Introduction to Animation  50  10  5 
DIG 200  Motion Graphics  50  10  5 
DIG 210  Introduction to Shading and Lighting  50  10  5 
DIG 220  Introduction to Rigging  50  10  5 
DIG 230  Introduction to Digital Sculpting  50  10  5 
WDD 110  Digital Graphics  50  10  5 
ENG 100  English Composition I*  50  10  5 
ENG 200  English Composition II*  50  10  5 
HUM 120  Introduction to Sociology*  50  10  5 
HUM 140  Introduction to Psychology*  50  10  5 
MTH 101  Introductory Algebra*  50  10  5 
  Totals:  1000  200  100 

*General Education course 

  • Demonstrate effective oral and written communication skills; communicate concisely, professionally, and accurately in various professional modes, including emails and presentations.

  • Conceptualize, develop and publish acute design strategies that exhibit purpose, intent and function for a variety of design problems in, but not limited to graphic design, illustration, film, and or video games.

  • Demonstrate proficiency in the use of software, tools and technology used to create visual content for graphic design, Illustration, film, and video games.

  •  Analyze professional standards and practices, found within a multitude of industries centric around visual communication.

  • Explain the design and development process.

  • Use critical thinking skills to conceptualize, develop and produce digital works of art used to visual communicate purpose, intent and function.

  • Create a professional portfolio of work that demonstrates evidence of the skills, knowledge, and abilities to begin a computer graphics career or transfer to a four-year program for additional study.

The Visual Design and Multimedia Associate of Science Degree program is 100 quarter credits and can be completed in two (2) years if the student attends all terms full time and consecutively.

BSM 150: Business Start-up Strategies
Students in this course are exposed to basic issues in starting a business. Topics may include capitalization, staffing, subcontracting, permits, facilities, and basic business planning. The course offers students practical exercises to begin strategic development of a business and offers practical problems and issues in the startup phase of building a successful organization.

BSM 255: Project Management
This course prepares students to develop and implement project plans when working to complete assigned projects. Topics in this course may include defining project goals and objectives, specifying tasks or how goals will be achieved, establishing needed resources for project completion, and associating budgets and completion timelines. Students study the major phases of project management including project feasibility, planning, implementation, evaluation, and support. Project management software will be used by students to gain an understanding of how to best organize and delegate their project. Students gain an understanding of how to manage projects and how these skills may be applied to an individual project or a group project.

CSC 100: Student Success Fundamentals
This course serves as an introduction to the necessary core skills needed to be successful at an academic, professional, and personal level. Students will identify core skills, values, and interests to assist in their path to success. Topics covered in this course may include time management, effective study skills, written and oral communication, improving critical thinking to enhance problem-solving skills. Other topics may include job search techniques and job etiquette, and on-the-job behavior. Students will work towards building their professional development through various assignments and topics throughout the course. Students will explore Laurus College resources for success inside and outside the classroom.

DGN 100: Design I
This course introduces design theory and practices used in visual design and communication. Topics focus around developing the fundamental knowledge of design elements and design principles and their application in visual communication. These design fundamentals are universal across all forms of visual design; allowing their use in a variety of industries to aid in visual design solutions.

DGN 110: Design II
This course expands on design theory and practices used in visual design covered in previous courses while introducing additional design components. Topics focus on developing knowledge of; design elements, design principles, gestalt principles, color theory, typography, and conceptualization. Project throughout the course will guide students on utilizing a verity of design components through practical application of 2D and 3D design solutions.

DIG 101: Animation Foundations
This intensive course introduces students to the Maya software and will cover the basics of 2D and 3D animation, and how Maya software is used to create animation in video games. This course familiarizes students with the menus, panels, and tools they will use in the Maya software. Students grasp the basic concepts of Maya and will use knowledge gained in this course as the foundation for future courses in this program.

DIG 110: Digital Illustration
This course will introduce students to the world of drawing and design within a digital work environment.  The course focuses on foundation skills found in traditional drawing and painting as well as digital image creation techniques used throughout the design process today.   Topics covered in the course may be found in multiple art disciplines giving students a wide range of skills also an understating of techniques used to create some of the world’s greatest art pieces.

DIG 120: Introduction to Color Theory
This course will take students through the process of understanding how light works to create color.  In this class students may uncover the science behind color and how light allows us to see color.  This course may cover topics on color spectrum, the behavior of light as it is reflected, refracted and absorbed, value, hue, saturation, color harmony, and contrast.

DIG 130: Introduction to Modeling
This course will take students through each step of modeling a character from head to toe, from the first polygon to the final hair. Students study creating and modifying curves, and the principles behind creating curves and surfaces.  Students study the differences in character modeling and hard surface modeling, as well as the tools used in Maya for creating each technique and effect. Students examine creating an organic model using curves and surface tools.  Students work with modifying tools such as rebuilding curve/surface; attach/detach curves and surfaces, project tangent, and free form fillet. Students also study the various polygon tools available in Maya and how they are used in modeling and creation. Students will also sample the Paint Effects tool in Maya to create and modify textures used in character modeling.

DIG 160: Introduction to Animation
In this class students will look at Animation software and learn basic concept of animation. Students will learn how to plan, create, and refine animations.  Furthermore, students will also learn about the history of animation.

DIG 200: Motion Graphics
In this class students will explore Motion Graphics tools and the Motion Graphics Industry. Students will learn how to create eye-catching motion graphics projects.

DIG 210: Introduction to Shading and Lighting
This course further expands the student’s proficiency with the Maya software as they examine the tools and techniques for rendering using this program. Students in this course learn to produce realistic environments and images through use of various shading, camera, lighting, and layering techniques.  Students explore how various objects, materials, and environments are affected by lighting, textures, and shadows. This course includes how to use the rendering tool of Ray tracing to produce realistic reflections and refractions and how to integrate 2D and 3D images to create innovative environments and scenes. Providing students with the skills to optimize rendering quality and to troubleshoot common rendering problems is the focus of this class.

DIG 220: Introduction to Rigging
This course teaches students how to develop skeletal and muscular controls for animated 2D and 3D characters. Students examine primary and secondary motion for animated characters, as well as how to apply various motions to a created figure. Students explore ways to create realistic figures, as well as fantasy-based characters with outrageous proportions and features such as wings and multiple appendages. This course demonstrates to students the techniques involved in modeling, detailing, optimizing, texturing, rigging, binding, and animating characters using Maya. This course takes students through the process of designing, modeling, and setting up animation controls for complex 3D characters. Students study how a character’s skin and joints move through various motions.

DIG 230: Introduction to Digital Sculpting
This course will take students through the fundamentals of Zbrush.   From building a basic mesh in Maya and exporting the mesh into Zbrush for final detail work.  The class may be covering topics on interface layout, digital sculpture, texturing in Zbrush, and exporting normal maps, and displacement maps back into Maya.

WDD 110: Digital Graphics
This course introduces students to Adobe Photoshop, the fundamental graphics application and image editing software used in the computer graphics industry. Students learn the fundamentals of this software, and will study topics including selections, layers, masking, filters, image manipulation and correction, composition, painting, and optimization for the web. Students examine techniques for efficient editing, processing, and file handling. Topics in photo editing may be studied, including color enhancement, lighting correction, and overall retouching.

ENG 100: English Composition I
English provides students with the basic rhetorical foundations to prepare them for the demands of academic and professional writing. Students in this course will learn and practice the strategies and processes that successful writers employ when communicating information. These strategies include reading analytically and strategically, improving reading comprehension, writing persuasively, writing for investigative purposes, problem-resolution, evaluation, explanation, and refutation.

ENG 200: English Composition II
English provides students with the basic research foundations and skills to prepare them for the demands of academic and professional writing. Students in this course will learn and practice the strategies and processes that successful writers employ when researching topics and information to prepare reports and arguments. The course will culminate with a written research paper and the presentation of the student’s research for peer response.

HUM 120: Introduction to Sociology
This course introduces tools used by sociologists to explore and understand society.  Social relationships, social structures and processes are explored.

HUM 140: Introduction to Psychology
Psychology is the science of behavior and mental processes. In this class, students will dive into what makes themselves and others behave the way they do. Topics covered in this class include Neuroscience, Sensation and Perception, Learning, Memory, Thinking and Intelligence, Developmental Psychology, Personality Theories and Assessment, Social Psychology, Abnormal Psychology, and Workplace Psychology. This class will be focused more on behavior as it pertains to the workplace rather than the clinical side of Psychology.

MTH 101: Introductory Algebra
This course provides students with a conceptual understanding of algebra by using problem solving applications in context to real-world application. Students will integrate meaningful applications with relevant data, graphs, tables, charts, colors, and diagrams.

Program Outline
Course Number  Course Titles  Lecture 

Hours 

Lab 

Hours 

Quarter Credits 
BSM 150  Business Start-Up Strategies  50  10  5 
BSM 255  Project Management  50  10  5 
CSC 100  Student Success Fundamentals  50  10  5 
DGN 100  Design 1  50  10  5 
DGN 110  Design 2  50  10  5 
DIG 101  Animation Foundations  50  10  5 
DIG 110  Digital illustration  50  10  5 
DIG 120  Introduction to Color Theory  50  10  5 
DIG 130  Introduction to Modeling  50  10  5 
DIG 160  Introduction to Animation  50  10  5 
DIG 200  Motion Graphics  50  10  5 
DIG 210  Introduction to Shading and Lighting  50  10  5 
DIG 220  Introduction to Rigging  50  10  5 
DIG 230  Introduction to Digital Sculpting  50  10  5 
WDD 110  Digital Graphics  50  10  5 
ENG 100  English Composition I*  50  10  5 
ENG 200  English Composition II*  50  10  5 
HUM 120  Introduction to Sociology*  50  10  5 
HUM 140  Introduction to Psychology*  50  10  5 
MTH 101  Introductory Algebra*  50  10  5 
  Totals:  1000  200  100 

*General Education course 

Program Outcomes
  • Demonstrate effective oral and written communication skills; communicate concisely, professionally, and accurately in various professional modes, including emails and presentations.

  • Conceptualize, develop and publish acute design strategies that exhibit purpose, intent and function for a variety of design problems in, but not limited to graphic design, illustration, film, and or video games.

  • Demonstrate proficiency in the use of software, tools and technology used to create visual content for graphic design, Illustration, film, and video games.

  •  Analyze professional standards and practices, found within a multitude of industries centric around visual communication.

  • Explain the design and development process.

  • Use critical thinking skills to conceptualize, develop and produce digital works of art used to visual communicate purpose, intent and function.

  • Create a professional portfolio of work that demonstrates evidence of the skills, knowledge, and abilities to begin a computer graphics career or transfer to a four-year program for additional study.

Program Length

The Visual Design and Multimedia Associate of Science Degree program is 100 quarter credits and can be completed in two (2) years if the student attends all terms full time and consecutively.

Course Descriptions

BSM 150: Business Start-up Strategies
Students in this course are exposed to basic issues in starting a business. Topics may include capitalization, staffing, subcontracting, permits, facilities, and basic business planning. The course offers students practical exercises to begin strategic development of a business and offers practical problems and issues in the startup phase of building a successful organization.

BSM 255: Project Management
This course prepares students to develop and implement project plans when working to complete assigned projects. Topics in this course may include defining project goals and objectives, specifying tasks or how goals will be achieved, establishing needed resources for project completion, and associating budgets and completion timelines. Students study the major phases of project management including project feasibility, planning, implementation, evaluation, and support. Project management software will be used by students to gain an understanding of how to best organize and delegate their project. Students gain an understanding of how to manage projects and how these skills may be applied to an individual project or a group project.

CSC 100: Student Success Fundamentals
This course serves as an introduction to the necessary core skills needed to be successful at an academic, professional, and personal level. Students will identify core skills, values, and interests to assist in their path to success. Topics covered in this course may include time management, effective study skills, written and oral communication, improving critical thinking to enhance problem-solving skills. Other topics may include job search techniques and job etiquette, and on-the-job behavior. Students will work towards building their professional development through various assignments and topics throughout the course. Students will explore Laurus College resources for success inside and outside the classroom.

DGN 100: Design I
This course introduces design theory and practices used in visual design and communication. Topics focus around developing the fundamental knowledge of design elements and design principles and their application in visual communication. These design fundamentals are universal across all forms of visual design; allowing their use in a variety of industries to aid in visual design solutions.

DGN 110: Design II
This course expands on design theory and practices used in visual design covered in previous courses while introducing additional design components. Topics focus on developing knowledge of; design elements, design principles, gestalt principles, color theory, typography, and conceptualization. Project throughout the course will guide students on utilizing a verity of design components through practical application of 2D and 3D design solutions.

DIG 101: Animation Foundations
This intensive course introduces students to the Maya software and will cover the basics of 2D and 3D animation, and how Maya software is used to create animation in video games. This course familiarizes students with the menus, panels, and tools they will use in the Maya software. Students grasp the basic concepts of Maya and will use knowledge gained in this course as the foundation for future courses in this program.

DIG 110: Digital Illustration
This course will introduce students to the world of drawing and design within a digital work environment.  The course focuses on foundation skills found in traditional drawing and painting as well as digital image creation techniques used throughout the design process today.   Topics covered in the course may be found in multiple art disciplines giving students a wide range of skills also an understating of techniques used to create some of the world’s greatest art pieces.

DIG 120: Introduction to Color Theory
This course will take students through the process of understanding how light works to create color.  In this class students may uncover the science behind color and how light allows us to see color.  This course may cover topics on color spectrum, the behavior of light as it is reflected, refracted and absorbed, value, hue, saturation, color harmony, and contrast.

DIG 130: Introduction to Modeling
This course will take students through each step of modeling a character from head to toe, from the first polygon to the final hair. Students study creating and modifying curves, and the principles behind creating curves and surfaces.  Students study the differences in character modeling and hard surface modeling, as well as the tools used in Maya for creating each technique and effect. Students examine creating an organic model using curves and surface tools.  Students work with modifying tools such as rebuilding curve/surface; attach/detach curves and surfaces, project tangent, and free form fillet. Students also study the various polygon tools available in Maya and how they are used in modeling and creation. Students will also sample the Paint Effects tool in Maya to create and modify textures used in character modeling.

DIG 160: Introduction to Animation
In this class students will look at Animation software and learn basic concept of animation. Students will learn how to plan, create, and refine animations.  Furthermore, students will also learn about the history of animation.

DIG 200: Motion Graphics
In this class students will explore Motion Graphics tools and the Motion Graphics Industry. Students will learn how to create eye-catching motion graphics projects.

DIG 210: Introduction to Shading and Lighting
This course further expands the student’s proficiency with the Maya software as they examine the tools and techniques for rendering using this program. Students in this course learn to produce realistic environments and images through use of various shading, camera, lighting, and layering techniques.  Students explore how various objects, materials, and environments are affected by lighting, textures, and shadows. This course includes how to use the rendering tool of Ray tracing to produce realistic reflections and refractions and how to integrate 2D and 3D images to create innovative environments and scenes. Providing students with the skills to optimize rendering quality and to troubleshoot common rendering problems is the focus of this class.

DIG 220: Introduction to Rigging
This course teaches students how to develop skeletal and muscular controls for animated 2D and 3D characters. Students examine primary and secondary motion for animated characters, as well as how to apply various motions to a created figure. Students explore ways to create realistic figures, as well as fantasy-based characters with outrageous proportions and features such as wings and multiple appendages. This course demonstrates to students the techniques involved in modeling, detailing, optimizing, texturing, rigging, binding, and animating characters using Maya. This course takes students through the process of designing, modeling, and setting up animation controls for complex 3D characters. Students study how a character’s skin and joints move through various motions.

DIG 230: Introduction to Digital Sculpting
This course will take students through the fundamentals of Zbrush.   From building a basic mesh in Maya and exporting the mesh into Zbrush for final detail work.  The class may be covering topics on interface layout, digital sculpture, texturing in Zbrush, and exporting normal maps, and displacement maps back into Maya.

WDD 110: Digital Graphics
This course introduces students to Adobe Photoshop, the fundamental graphics application and image editing software used in the computer graphics industry. Students learn the fundamentals of this software, and will study topics including selections, layers, masking, filters, image manipulation and correction, composition, painting, and optimization for the web. Students examine techniques for efficient editing, processing, and file handling. Topics in photo editing may be studied, including color enhancement, lighting correction, and overall retouching.

ENG 100: English Composition I
English provides students with the basic rhetorical foundations to prepare them for the demands of academic and professional writing. Students in this course will learn and practice the strategies and processes that successful writers employ when communicating information. These strategies include reading analytically and strategically, improving reading comprehension, writing persuasively, writing for investigative purposes, problem-resolution, evaluation, explanation, and refutation.

ENG 200: English Composition II
English provides students with the basic research foundations and skills to prepare them for the demands of academic and professional writing. Students in this course will learn and practice the strategies and processes that successful writers employ when researching topics and information to prepare reports and arguments. The course will culminate with a written research paper and the presentation of the student’s research for peer response.

HUM 120: Introduction to Sociology
This course introduces tools used by sociologists to explore and understand society.  Social relationships, social structures and processes are explored.

HUM 140: Introduction to Psychology
Psychology is the science of behavior and mental processes. In this class, students will dive into what makes themselves and others behave the way they do. Topics covered in this class include Neuroscience, Sensation and Perception, Learning, Memory, Thinking and Intelligence, Developmental Psychology, Personality Theories and Assessment, Social Psychology, Abnormal Psychology, and Workplace Psychology. This class will be focused more on behavior as it pertains to the workplace rather than the clinical side of Psychology.

MTH 101: Introductory Algebra
This course provides students with a conceptual understanding of algebra by using problem solving applications in context to real-world application. Students will integrate meaningful applications with relevant data, graphs, tables, charts, colors, and diagrams.

We Have a Lot to Offer You

We Have a Lot to Offer You!

We offer Associate and Bachelor of Science Degrees. The courses at Laurus College are taught online by experienced professionals from the field, and our college is known for its friendly learning environment and supportive staff and instructors who will feel like family.

You can even connect with faculty, classmates, and staff in person by visiting one of our locations: Atascadero, Chula Vista, Las Vegas, Oxnard, San Luis Obispo, and Santa Maria.

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