Digital Arts and Computer Animation, Bachelor of Science (B.S.)

Program Outline and Course Descriptions

The Bachelor of Science degree in Digital Arts and Computer Animation prepares students for a multi-faceted career in the animation industry, including video game development, feature film animation, and visual effects creationThe goal of the program is to help students develop the creative and technical skills essential to pursuing a successful career in the computer animation industryStudents will be given the opportunity to acquire fundamental and advanced techniques used throughout the computer animation industry by conducting research, practical application, and self-developmentStudents will use industry standard software to explore different techniques used to model, texture, rig, animate, and render digital works of art.  Students will also be expected to develop a portfolio that can be used to seek employment within the computer animation industry.   

Course Number  Course Titles  Lecture Hours  Lab Hours  Quarter Credits 
BIO 200  Life Science*  50  10  5 
BSM 150  Business Start-Up Strategies  50  10  5 
BSM 255  Project Management  50  10  5 
CSC 100  Student Success Fundamentals  50  10  5 
DGN 100  Design I  50  10  5 
DGN 110  Design II  50  10  5 
DIG 101  Animation Foundations  50  10  5 
DIG 110  Digital Illustration  50  10  5 
DIG 120  Introduction to Color Theory  50  10  5 
DIG 130  Introduction to Modeling  50  10  5 
DIG 160  Introduction to Animation  50  10  5 
DIG 200  Motion Graphics  50  10  5 
DIG 210  Introduction to Shading and Lighting  50  10  5 
DIG 220  Introduction to Rigging  50  10  5 
DIG 230  Introduction to Digital Sculpting  50  10  5 
DIG 305  Character Sculpting  50  10  5 
DIG 310  Advanced Photoshop  50  10  5 
DIG 315  Advanced Texture and Shader Creation  50  10  5 
DIG 320  Digital Compositing  50  10  5 
DIG 335  Advanced Character Rigging  50  10  5 
DIG 345  Game Development  50  10  5 
DIG 370  Acting in Animation  50  10  5 
DIG 405  Animation for Games  50  10  5 
DIG 415  Organic Modeling   50  10  5 
DIG 420  Game Asset Creation  50  10  5 
DIG 430  Rendering for Visual Effects  50  10  5 
DIG 440  Environmental Modeling  50  10  5 
ENG 100  English Composition I*  50  10  5 
ENG 200  English Composition II*  50  10  5 
ENG 305  Speech and Rhetoric*  50  10  5 
HUM 120  Intro to Sociology*  50  10  5 
HUM 140  Intro to Psychology*  50  10  5 
HUM 300  World History*  50  10  5 
MTH 101  Introductory Algebra*  50  10  5 
MTH 240  Statistics*  50  10  5 
PHY 200  Physical Science*  50  10  5 
PRO 200  Professional Communications in the Workplace*  50  10  5 
WDD 110  Digital Graphics  50  10  5 
  Total  1,900  380  190 

*General Education course 

  • Communication: Demonstrate effective oral and written communication skills; communicate concisely, professionally, and accurately in various professional modes, including emails and presentations. 

  • Critical Thinking: Demonstrate critical thinking skills by formulating problems and developing achievable solutions; create, analyze, and evaluate appropriate solutions, including those for ambiguous problems; streamline information for relevancy; effectively articulate their thinking processes throughout the problem-solving process. 

  • Creativity: Exhibit a strong understanding of principles of design, color theory, and composition to create captivating 2D and 3D computer graphics, including illustrations, characters, environments, and animations; demonstrate an understanding of the techniques used in planning, developing, and finalizing digital works of art to meet production requirements in a timely manner.  

  • Proficiency: Demonstrate an understanding of the proper workflow for a verity of software used throughout the animation industry, recognize individual software strengths, utilize creative control provided by software, develop a tailored skillset to achieve industry readiness, and apply practical application skillset to real world production problems.   

  • Specialization: Demonstrate skillfulness and problem-solving abilities of one or more particular specializations within the animation production pipeline, including, illustration, modeling, texturing, rigging, animation, and compositing for feature film, VFX, and video games. 

The Digital Arts and Computer Animation Bachelor of Science Degree program is 190 quarter credits and can be completed in four (4) years if the student attends all terms full time and consecutively. 

BIO 200: Life Science 
The study of life processes ecological factors and the plant and animal kingdoms; biological systems and their control; Human anatomy and physiology; Human Diseases, genetics, inheritance and evolution; the cell as the basic unit of life.

BSM 150: Business Start-up Strategies 
Students in this course are exposed to basic issues in starting a business. Topics may include capitalization, staffing, subcontracting, permits, facilities, and basic business planning. The course offers students practical exercises to begin strategic development of a business and offers practical problems and issues in the startup phase of building a successful organization.

BSM 255: Project Management 
This course prepares students to develop and implement project plans when working to complete assigned projects. Topics in this course may include defining project goals and objectives, specifying tasks or how goals will be achieved, establishing needed resources for project completion, and associating budgets and completion timelines. Students study the major phases of project management including project feasibility, planning, implementation, evaluation, and support. Project management software will be used by students to gain an understanding of how to best organize and delegate their project. Students gain an understanding of how to manage projects and how these skills may be applied to an individual project or a group project.

CSC 100: Student Success Fundamentals   
This course serves as an introduction to the necessary core skills needed to be successful at an academic, professional, and personal level. Students will identify core skills, values, and interests to assist in their path to success. Topics covered in this course may include time management, effective study skills, written and oral communication, improving critical thinking to enhance problem-solving skills. Other topics may include job search techniques and job etiquette, and on-the-job behavior. Students will work towards building their professional development through various assignments and topics throughout the course. Students will explore Laurus College resources for success inside and outside the classroom.

DGN 100: Design I 
This course introduces design theory and practices used in visual design and communication. Topics focus around developing the fundamental knowledge of design elements and design principles and their application in visual communication. These design fundamentals are universal across all forms of visual design; allowing their use in a variety of industries to aid in visual design solutions.

DGN 110: Design II 
This course expands on design theory and practices used in visual design covered in previous courses while introducing additional design components. Topics focus on developing knowledge of; design elements, design principles, gestalt principles, color theory, typography, and conceptualization. Project throughout the course will guide students on utilizing a verity of design components through practical application of 2D and 3D design solutions.

DIG 101: Animation Foundations 
This intensive course introduces students to the Maya software and will cover the basics of 2D and 3D animation, and how Maya software is used to create animation in video games. This course familiarizes students with the menus, panels, and tools they will use in the Maya software. Students grasp the basic concepts of Maya and will use knowledge gained in this course as the foundation for future courses in this program.

DIG 110: Digital Illustration  
This course will introduce students to the world of drawing and design within a digital work environment.  The course focuses on foundation skills found in traditional drawing and painting as well as digital image creation techniques used throughout the design process today.   Topics covered in the course may be found in multiple art disciplines, giving students a wide range of skills and an understating of techniques used to create some of the world’s greatest art pieces.

DIG 120: Introduction to Color Theory 
This course will take students through the process of understanding how light works to create color.  In this class students may uncover the science behind color and how light allows us to see color.  This course may cover topics on color spectrum, the behavior of light as it is reflected, refracted and absorbed, value, hue, saturation, color harmony, and contrast.

DIG 130: Introduction to Modeling 
This course will take students through each step of modeling a character from head to toe, from the first polygon to the final hair. Students study creating and modifying curves, and the principles behind creating curves and surfaces.  Students study the differences in character modeling and hard surface modeling, as well as the tools used in Maya for creating each technique and effect. Students examine creating an organic model using curves and surface tools.  Students work with modifying tools such as rebuilding curve/surface; attach/detach curves and surfaces, project tangent, and free form fillet. Students also study the various polygon tools available in Maya and how they are used in modeling and creation. Students will also sample the Paint Effects tool in Maya to create and modify textures used in character modeling.

DIG 160: Introduction to Animation 
In this class students will look at Animation software and learn basic concept of animation. Students will learn how to plan, create, and refine animations.  Furthermore, students will also learn about the history of animation.

DIG 200: Motion Graphics 
In this class students will explore Motion Graphics tools and the Motion Graphics Industry. Students will learn how to create eye-catching motion graphics projects.

DIG 210: Introduction to Shading and Lighting 
This course further expands the student’s proficiency with the Maya software as they examine the tools and techniques for rendering using this program. Students in this course learn to produce realistic environments and images through use of various shading, camera, lighting, and layering techniques.  Students explore how various objects, materials, and environments are affected by lighting, textures, and shadows. This course includes how to use the rendering tool of Ray tracing to produce realistic reflections and refractions and how to integrate 2D and 3D images to create innovative environments and scenes. Providing students with the skills to optimize rendering quality and to troubleshoot common rendering problems is the focus of this class.

DIG 220: Introduction to Rigging 
This course teaches students how to develop skeletal and muscular controls for animated 2D and 3D characters. Students examine primary and secondary motion for animated characters, as well as how to apply various motions to a created figure. Students explore ways to create realistic figures, as well as fantasy-based characters with outrageous proportions and features such as wings and multiple appendages. This course demonstrates to students the techniques involved in modeling, detailing, optimizing, texturing, rigging, binding, and animating characters using Maya. This course takes students through the process of designing, modeling, and setting up animation controls for complex 3D characters. Students study how a character’s skin and joints move through various motions.

DIG 230: Introduction to Digital Sculpting 
This course will take students through the fundamentals of Zbrush.   From building a basic mesh in Maya and exporting the mesh into Zbrush for final detail work.  The class may be covering topics on interface layout, digital sculpture, texturing in Zbrush, and exporting normal maps, and displacement maps back into Maya.

DIG 305: Character Sculpting 
In this course students will learn to create realistic 3D character models using the latest techniques used in the game and film industry.  Students will learn to differentiate between technique and practice used when modeling organic objects, as opposed to their previously learned hard surface modeling skills.

DIG 310: Advanced Photoshop  
This course provides an in-depth look into some of Photoshop’s most advanced capabilities that artists can take advantage of. This class will focus on the use of non-destructive workflow methods and techniques, which will students to efficiently cater to art director’s needs by making flexible documents that are easy to change. The concept of value painting and blending modes will be explored in-depth, as well as advanced photo manipulation techniques.

DIG 315: Advanced Texture and Shader Creation 
This course will introduce students to the next step in the 3D animation pipeline after modeling. This course’s primary focus is on techniques used to create multiple types of texture maps to be used in development of shader and material networks, then applying those shader and material networks to 3D models. Topics covered may be but not limited to U.V. layout, texture painting techniques, and shader development process.

DIG 320: Digital Compositing 
This course will introduce students to the fundamental aspects of digital compositing. Students will learn how to combine live film with digital renderings so that they blend seamlessly. Topics that will be covered in this class are advanced Green Screen techniques, rotoscoping, camera matching, and a multitude of advanced compositing techniques to make film shots blend seamlessly together.

DIG 335: Advanced Character Rigging 
This course focus is on the creation and technique used in creating animation rigs.  From characters to cars everything created in 3D requires an animation rigs to control how it will move, rotate, squash and stretch.   This course will take a look at character rigging, mechanical rigging and skinning technique to be used in both film and video game industries.
Prerequisite:  DIG 220 Introduction to Rigging 

DIG 345: Game Development 
This course introduces students to creating a video game using the Maya software.
Students focus on the methods and techniques on how to effectively use the tools to produce 3D polygonal games within the Maya environment.  Students design a video game character, create environments with backgrounds, and produce the animation to apply to their game creation. Students will review character modeling and animation techniques, as well as rendering techniques, and apply them to motion and control. Students work with various levels and effects to create a fun and exciting final game product.

DIG 370: Acting in Animation  
In this class we will look at the importance of acting in animation. Students will learn how to record their own performances to use as reference for animation. We will discuss topics such as body language, expression of emotion, and what makes for a convincing performance. We will then apply these ideas by animating a performance of our own.

DIG 405: Animation for Games 
In this course we will take a look at the key differences between game animation and cinematic animation. This class will focus on creating game specific animations such as walk cycles, combat actions, and jumps rather than character acting. Students will learn how to make solid animations from every angle so that a character can move convincingly through 3D space. We will explore working with both hand keyed and procedural animation.

DIG 415: Organic Modeling 
This course will take you through each step in creating rounded organic shapes and characters in Maya.  This class will focus on moving beyond the modeling skills you acquired in foundations and Modeling, by looking at how to create plants and animals in Maya. We will explore how to create characters and natural settings in Maya, giving the artist the ability to quickly move from modeling to rigging and animating characters.

DIG 420: Game Asset Creation 
This class will focus on building assets for games. Students will start by learning the distinct differences between modeling for film and modeling for games. Students will learn how to work under the constraints of a polycount, as well as explore the importance of the silhouette in game design. Students will learn the various constraints of texture maps based on game genre and output platform, as well as the differences between CPU and GPU rendering. We will explore various texturing techniques used in the game industry.

DIG 430: Rendering For Visual Effects 
Students will get hands on experience with industry standard rendering software and will learn advanced rendering techniques used in the visual effects industry. Students will learn how to create complex shading networks, advanced light effects, and produce photo real renderings.

DIG 440: Environmental Modeling 
This intensive course introduces students to various modeling techniques, and workflows for creating indoor and outdoor environments using software state of the art animation software.

ENG 100: English Composition I 
English provides students with the basic rhetorical foundations to prepare them for the demands of academic and professional writing. Students in this course will learn and practice the strategies and processes that successful writers employ when communicating information. These strategies include reading analytically and strategically, improving reading comprehension, writing persuasively, writing for investigative purposes, problem-resolution, evaluation, explanation, and refutation.

ENG 200: English Composition II 
English provides students with the basic research foundations and skills to prepare them for the demands of academic and professional writing. Students in this course will learn and practice the strategies and processes that successful writers employ when researching topics and information to prepare reports and arguments. The course will culminate with a written research paper and the presentation of the student’s research for peer response.

HUM 120: Introduction to Sociology 
This course introduces tools used by sociologists to explore and understand society.  Social relationships, social structures and processes are explored.

HUM 140: Introduction to Psychology 
Psychology is the science of behavior and mental processes. In this class, students will dive into what makes themselves and others behave the way they do. Topics covered in this class include Neuroscience, Sensation and Perception, Learning, Memory, Thinking and Intelligence, Developmental Psychology, Personality Theories and Assessment, Social Psychology, Abnormal Psychology, and Workplace Psychology. This class will be focused more on behavior as it pertains to the workplace rather than the clinical side of Psychology.

HUM 300: World History 
Students will explore common challenges and experiences that unite the human past and identify key global patterns over time. This overview of world history covers political, economic, social, religious, intellectual, cultural, and military history in a chronological story that will help students gain an appreciation and understanding of the distinctive character and development of individual cultures in society.

MTH 101: Introductory Algebra 
This course provides students with a conceptual understanding of algebra by using problem solving applications in context to real-world application. Students will integrate meaningful applications with relevant data, graphs, tables, charts, colors, and diagrams.

MTH 240: Statistics 
This course covers descriptive statistics and inferential statistics with relevant applications to solving real-world problems, hypothesis testing and decision-making.  Important statistical models and distributions will be discussed.

PHY 200: Physical Science 
This course introduces students to physical science. Students will learn about physics, chemistry, astronomy, meteorology, and geology. This will give students the ability to understand and interact with their physical environment in a more engaging way. Some of the knowledge students gain include Newton’s Laws, chemical elements, the universe, and geologic concepts.

PRO 200: Professional Communications in the Workplace 
This course focuses on professional communication in the 21st workplace. Students in this course will hone their communication skills by working on various assignments and projects, including face-to-face conversations, collaborative work groups, presentations, and interviews. Lectures include topics in nonverbal communication, cultural differences, organizational fit, and networking within specific industries through face-to-face interactions and via social networking sites, such as Facebook and LinkedIn.  By the end of the course, students will have prepared industry specific portfolios and taken part in mock interviews specific to their field of study.

WDD 110: Digital Graphics 
This course introduces students to Adobe Photoshop, the fundamental graphics application and image editing software used in the computer graphics industry. Students learn the fundamentals of this software, and will study topics including selections, layers, masking, filters, image manipulation and correction, composition, painting, and optimization for the web. Students examine techniques for efficient editing, processing, and file handling. Topics in photo editing may be studied, including color enhancement, lighting correction, and overall retouching.

Program Outline
Course Number  Course Titles  Lecture Hours  Lab Hours  Quarter Credits 
BIO 200  Life Science*  50  10  5 
BSM 150  Business Start-Up Strategies  50  10  5 
BSM 255  Project Management  50  10  5 
CSC 100  Student Success Fundamentals  50  10  5 
DGN 100  Design I  50  10  5 
DGN 110  Design II  50  10  5 
DIG 101  Animation Foundations  50  10  5 
DIG 110  Digital Illustration  50  10  5 
DIG 120  Introduction to Color Theory  50  10  5 
DIG 130  Introduction to Modeling  50  10  5 
DIG 160  Introduction to Animation  50  10  5 
DIG 200  Motion Graphics  50  10  5 
DIG 210  Introduction to Shading and Lighting  50  10  5 
DIG 220  Introduction to Rigging  50  10  5 
DIG 230  Introduction to Digital Sculpting  50  10  5 
DIG 305  Character Sculpting  50  10  5 
DIG 310  Advanced Photoshop  50  10  5 
DIG 315  Advanced Texture and Shader Creation  50  10  5 
DIG 320  Digital Compositing  50  10  5 
DIG 335  Advanced Character Rigging  50  10  5 
DIG 345  Game Development  50  10  5 
DIG 370  Acting in Animation  50  10  5 
DIG 405  Animation for Games  50  10  5 
DIG 415  Organic Modeling   50  10  5 
DIG 420  Game Asset Creation  50  10  5 
DIG 430  Rendering for Visual Effects  50  10  5 
DIG 440  Environmental Modeling  50  10  5 
ENG 100  English Composition I*  50  10  5 
ENG 200  English Composition II*  50  10  5 
ENG 305  Speech and Rhetoric*  50  10  5 
HUM 120  Intro to Sociology*  50  10  5 
HUM 140  Intro to Psychology*  50  10  5 
HUM 300  World History*  50  10  5 
MTH 101  Introductory Algebra*  50  10  5 
MTH 240  Statistics*  50  10  5 
PHY 200  Physical Science*  50  10  5 
PRO 200  Professional Communications in the Workplace*  50  10  5 
WDD 110  Digital Graphics  50  10  5 
  Total  1,900  380  190 

*General Education course 

Program Outcomes
  • Communication: Demonstrate effective oral and written communication skills; communicate concisely, professionally, and accurately in various professional modes, including emails and presentations. 

  • Critical Thinking: Demonstrate critical thinking skills by formulating problems and developing achievable solutions; create, analyze, and evaluate appropriate solutions, including those for ambiguous problems; streamline information for relevancy; effectively articulate their thinking processes throughout the problem-solving process. 

  • Creativity: Exhibit a strong understanding of principles of design, color theory, and composition to create captivating 2D and 3D computer graphics, including illustrations, characters, environments, and animations; demonstrate an understanding of the techniques used in planning, developing, and finalizing digital works of art to meet production requirements in a timely manner.  

  • Proficiency: Demonstrate an understanding of the proper workflow for a verity of software used throughout the animation industry, recognize individual software strengths, utilize creative control provided by software, develop a tailored skillset to achieve industry readiness, and apply practical application skillset to real world production problems.   

  • Specialization: Demonstrate skillfulness and problem-solving abilities of one or more particular specializations within the animation production pipeline, including, illustration, modeling, texturing, rigging, animation, and compositing for feature film, VFX, and video games. 

Program Length

The Digital Arts and Computer Animation Bachelor of Science Degree program is 190 quarter credits and can be completed in four (4) years if the student attends all terms full time and consecutively. 

Course Descriptions

BIO 200: Life Science 
The study of life processes ecological factors and the plant and animal kingdoms; biological systems and their control; Human anatomy and physiology; Human Diseases, genetics, inheritance and evolution; the cell as the basic unit of life.

BSM 150: Business Start-up Strategies 
Students in this course are exposed to basic issues in starting a business. Topics may include capitalization, staffing, subcontracting, permits, facilities, and basic business planning. The course offers students practical exercises to begin strategic development of a business and offers practical problems and issues in the startup phase of building a successful organization.

BSM 255: Project Management 
This course prepares students to develop and implement project plans when working to complete assigned projects. Topics in this course may include defining project goals and objectives, specifying tasks or how goals will be achieved, establishing needed resources for project completion, and associating budgets and completion timelines. Students study the major phases of project management including project feasibility, planning, implementation, evaluation, and support. Project management software will be used by students to gain an understanding of how to best organize and delegate their project. Students gain an understanding of how to manage projects and how these skills may be applied to an individual project or a group project.

CSC 100: Student Success Fundamentals   
This course serves as an introduction to the necessary core skills needed to be successful at an academic, professional, and personal level. Students will identify core skills, values, and interests to assist in their path to success. Topics covered in this course may include time management, effective study skills, written and oral communication, improving critical thinking to enhance problem-solving skills. Other topics may include job search techniques and job etiquette, and on-the-job behavior. Students will work towards building their professional development through various assignments and topics throughout the course. Students will explore Laurus College resources for success inside and outside the classroom.

DGN 100: Design I 
This course introduces design theory and practices used in visual design and communication. Topics focus around developing the fundamental knowledge of design elements and design principles and their application in visual communication. These design fundamentals are universal across all forms of visual design; allowing their use in a variety of industries to aid in visual design solutions.

DGN 110: Design II 
This course expands on design theory and practices used in visual design covered in previous courses while introducing additional design components. Topics focus on developing knowledge of; design elements, design principles, gestalt principles, color theory, typography, and conceptualization. Project throughout the course will guide students on utilizing a verity of design components through practical application of 2D and 3D design solutions.

DIG 101: Animation Foundations 
This intensive course introduces students to the Maya software and will cover the basics of 2D and 3D animation, and how Maya software is used to create animation in video games. This course familiarizes students with the menus, panels, and tools they will use in the Maya software. Students grasp the basic concepts of Maya and will use knowledge gained in this course as the foundation for future courses in this program.

DIG 110: Digital Illustration  
This course will introduce students to the world of drawing and design within a digital work environment.  The course focuses on foundation skills found in traditional drawing and painting as well as digital image creation techniques used throughout the design process today.   Topics covered in the course may be found in multiple art disciplines, giving students a wide range of skills and an understating of techniques used to create some of the world’s greatest art pieces.

DIG 120: Introduction to Color Theory 
This course will take students through the process of understanding how light works to create color.  In this class students may uncover the science behind color and how light allows us to see color.  This course may cover topics on color spectrum, the behavior of light as it is reflected, refracted and absorbed, value, hue, saturation, color harmony, and contrast.

DIG 130: Introduction to Modeling 
This course will take students through each step of modeling a character from head to toe, from the first polygon to the final hair. Students study creating and modifying curves, and the principles behind creating curves and surfaces.  Students study the differences in character modeling and hard surface modeling, as well as the tools used in Maya for creating each technique and effect. Students examine creating an organic model using curves and surface tools.  Students work with modifying tools such as rebuilding curve/surface; attach/detach curves and surfaces, project tangent, and free form fillet. Students also study the various polygon tools available in Maya and how they are used in modeling and creation. Students will also sample the Paint Effects tool in Maya to create and modify textures used in character modeling.

DIG 160: Introduction to Animation 
In this class students will look at Animation software and learn basic concept of animation. Students will learn how to plan, create, and refine animations.  Furthermore, students will also learn about the history of animation.

DIG 200: Motion Graphics 
In this class students will explore Motion Graphics tools and the Motion Graphics Industry. Students will learn how to create eye-catching motion graphics projects.

DIG 210: Introduction to Shading and Lighting 
This course further expands the student’s proficiency with the Maya software as they examine the tools and techniques for rendering using this program. Students in this course learn to produce realistic environments and images through use of various shading, camera, lighting, and layering techniques.  Students explore how various objects, materials, and environments are affected by lighting, textures, and shadows. This course includes how to use the rendering tool of Ray tracing to produce realistic reflections and refractions and how to integrate 2D and 3D images to create innovative environments and scenes. Providing students with the skills to optimize rendering quality and to troubleshoot common rendering problems is the focus of this class.

DIG 220: Introduction to Rigging 
This course teaches students how to develop skeletal and muscular controls for animated 2D and 3D characters. Students examine primary and secondary motion for animated characters, as well as how to apply various motions to a created figure. Students explore ways to create realistic figures, as well as fantasy-based characters with outrageous proportions and features such as wings and multiple appendages. This course demonstrates to students the techniques involved in modeling, detailing, optimizing, texturing, rigging, binding, and animating characters using Maya. This course takes students through the process of designing, modeling, and setting up animation controls for complex 3D characters. Students study how a character’s skin and joints move through various motions.

DIG 230: Introduction to Digital Sculpting 
This course will take students through the fundamentals of Zbrush.   From building a basic mesh in Maya and exporting the mesh into Zbrush for final detail work.  The class may be covering topics on interface layout, digital sculpture, texturing in Zbrush, and exporting normal maps, and displacement maps back into Maya.

DIG 305: Character Sculpting 
In this course students will learn to create realistic 3D character models using the latest techniques used in the game and film industry.  Students will learn to differentiate between technique and practice used when modeling organic objects, as opposed to their previously learned hard surface modeling skills.

DIG 310: Advanced Photoshop  
This course provides an in-depth look into some of Photoshop’s most advanced capabilities that artists can take advantage of. This class will focus on the use of non-destructive workflow methods and techniques, which will students to efficiently cater to art director’s needs by making flexible documents that are easy to change. The concept of value painting and blending modes will be explored in-depth, as well as advanced photo manipulation techniques.

DIG 315: Advanced Texture and Shader Creation 
This course will introduce students to the next step in the 3D animation pipeline after modeling. This course’s primary focus is on techniques used to create multiple types of texture maps to be used in development of shader and material networks, then applying those shader and material networks to 3D models. Topics covered may be but not limited to U.V. layout, texture painting techniques, and shader development process.

DIG 320: Digital Compositing 
This course will introduce students to the fundamental aspects of digital compositing. Students will learn how to combine live film with digital renderings so that they blend seamlessly. Topics that will be covered in this class are advanced Green Screen techniques, rotoscoping, camera matching, and a multitude of advanced compositing techniques to make film shots blend seamlessly together.

DIG 335: Advanced Character Rigging 
This course focus is on the creation and technique used in creating animation rigs.  From characters to cars everything created in 3D requires an animation rigs to control how it will move, rotate, squash and stretch.   This course will take a look at character rigging, mechanical rigging and skinning technique to be used in both film and video game industries.
Prerequisite:  DIG 220 Introduction to Rigging 

DIG 345: Game Development 
This course introduces students to creating a video game using the Maya software.
Students focus on the methods and techniques on how to effectively use the tools to produce 3D polygonal games within the Maya environment.  Students design a video game character, create environments with backgrounds, and produce the animation to apply to their game creation. Students will review character modeling and animation techniques, as well as rendering techniques, and apply them to motion and control. Students work with various levels and effects to create a fun and exciting final game product.

DIG 370: Acting in Animation  
In this class we will look at the importance of acting in animation. Students will learn how to record their own performances to use as reference for animation. We will discuss topics such as body language, expression of emotion, and what makes for a convincing performance. We will then apply these ideas by animating a performance of our own.

DIG 405: Animation for Games 
In this course we will take a look at the key differences between game animation and cinematic animation. This class will focus on creating game specific animations such as walk cycles, combat actions, and jumps rather than character acting. Students will learn how to make solid animations from every angle so that a character can move convincingly through 3D space. We will explore working with both hand keyed and procedural animation.

DIG 415: Organic Modeling 
This course will take you through each step in creating rounded organic shapes and characters in Maya.  This class will focus on moving beyond the modeling skills you acquired in foundations and Modeling, by looking at how to create plants and animals in Maya. We will explore how to create characters and natural settings in Maya, giving the artist the ability to quickly move from modeling to rigging and animating characters.

DIG 420: Game Asset Creation 
This class will focus on building assets for games. Students will start by learning the distinct differences between modeling for film and modeling for games. Students will learn how to work under the constraints of a polycount, as well as explore the importance of the silhouette in game design. Students will learn the various constraints of texture maps based on game genre and output platform, as well as the differences between CPU and GPU rendering. We will explore various texturing techniques used in the game industry.

DIG 430: Rendering For Visual Effects 
Students will get hands on experience with industry standard rendering software and will learn advanced rendering techniques used in the visual effects industry. Students will learn how to create complex shading networks, advanced light effects, and produce photo real renderings.

DIG 440: Environmental Modeling 
This intensive course introduces students to various modeling techniques, and workflows for creating indoor and outdoor environments using software state of the art animation software.

ENG 100: English Composition I 
English provides students with the basic rhetorical foundations to prepare them for the demands of academic and professional writing. Students in this course will learn and practice the strategies and processes that successful writers employ when communicating information. These strategies include reading analytically and strategically, improving reading comprehension, writing persuasively, writing for investigative purposes, problem-resolution, evaluation, explanation, and refutation.

ENG 200: English Composition II 
English provides students with the basic research foundations and skills to prepare them for the demands of academic and professional writing. Students in this course will learn and practice the strategies and processes that successful writers employ when researching topics and information to prepare reports and arguments. The course will culminate with a written research paper and the presentation of the student’s research for peer response.

HUM 120: Introduction to Sociology 
This course introduces tools used by sociologists to explore and understand society.  Social relationships, social structures and processes are explored.

HUM 140: Introduction to Psychology 
Psychology is the science of behavior and mental processes. In this class, students will dive into what makes themselves and others behave the way they do. Topics covered in this class include Neuroscience, Sensation and Perception, Learning, Memory, Thinking and Intelligence, Developmental Psychology, Personality Theories and Assessment, Social Psychology, Abnormal Psychology, and Workplace Psychology. This class will be focused more on behavior as it pertains to the workplace rather than the clinical side of Psychology.

HUM 300: World History 
Students will explore common challenges and experiences that unite the human past and identify key global patterns over time. This overview of world history covers political, economic, social, religious, intellectual, cultural, and military history in a chronological story that will help students gain an appreciation and understanding of the distinctive character and development of individual cultures in society.

MTH 101: Introductory Algebra 
This course provides students with a conceptual understanding of algebra by using problem solving applications in context to real-world application. Students will integrate meaningful applications with relevant data, graphs, tables, charts, colors, and diagrams.

MTH 240: Statistics 
This course covers descriptive statistics and inferential statistics with relevant applications to solving real-world problems, hypothesis testing and decision-making.  Important statistical models and distributions will be discussed.

PHY 200: Physical Science 
This course introduces students to physical science. Students will learn about physics, chemistry, astronomy, meteorology, and geology. This will give students the ability to understand and interact with their physical environment in a more engaging way. Some of the knowledge students gain include Newton’s Laws, chemical elements, the universe, and geologic concepts.

PRO 200: Professional Communications in the Workplace 
This course focuses on professional communication in the 21st workplace. Students in this course will hone their communication skills by working on various assignments and projects, including face-to-face conversations, collaborative work groups, presentations, and interviews. Lectures include topics in nonverbal communication, cultural differences, organizational fit, and networking within specific industries through face-to-face interactions and via social networking sites, such as Facebook and LinkedIn.  By the end of the course, students will have prepared industry specific portfolios and taken part in mock interviews specific to their field of study.

WDD 110: Digital Graphics 
This course introduces students to Adobe Photoshop, the fundamental graphics application and image editing software used in the computer graphics industry. Students learn the fundamentals of this software, and will study topics including selections, layers, masking, filters, image manipulation and correction, composition, painting, and optimization for the web. Students examine techniques for efficient editing, processing, and file handling. Topics in photo editing may be studied, including color enhancement, lighting correction, and overall retouching.

We Have a Lot to Offer You

We Have a Lot to Offer You!

We offer Associate and Bachelor of Science Degrees. The courses at Laurus College are taught online by experienced professionals from the field, and our college is known for its friendly learning environment and supportive staff and instructors who will feel like family.

You can even connect with faculty, classmates, and staff in person by visiting one of our locations: Atascadero, Chula Vista, Las Vegas, Oxnard, San Luis Obispo, and Santa Maria.

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